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The Very Loud Indeed Omnisphere Presets Bundle for Windows & Mac

SKU: VERY-LOUD

This collection assembles the Omnisphere preset libraries produced by Very Loud Indeed Co into a single bundle of roughly 1,800 patches, aimed squarely at composers writing to picture.

The material leans cinematic rather than commercial: slow-moving pads, unstable textures, granular beds, distressed keys, sub-heavy drones and evolving atmospheres of the kind that sit under dialogue without competing with it. These are patches designed to occupy space in a score rather than deliver a hook.

Because these are presets rather than a standalone instrument, they load into Spectrasonics Omnisphere 2 and inherit whatever host and system support your existing Omnisphere installation already has. Nothing additional is installed as a plugin, and no separate authorisation is involved beyond your existing Omnisphere licence.

The practical appeal is depth of a single aesthetic. Rather than a scattered general-purpose bank, the collection commits to one sonic world and explores it thoroughly, which is far more useful when you are trying to hold tonal consistency across forty cues in one project.

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Description

A Library Built on Omnisphere

Preset libraries occupy an odd position in the software market. They add no code, no interface and no processing — they are simply the accumulated decisions of someone who spent months inside an instrument you already own. Their value rests entirely on whether those decisions are better than the ones you would make yourself under deadline.

Very Loud Indeed Co builds for Spectrasonics Omnisphere 2, and this bundle collects roughly 1,800 of those patches. The orientation is unambiguously cinematic. If you write trailer cues, television underscore, ambient records or game atmospheres, this is the territory.

An important framing point before anything else: this is not an instrument. Omnisphere 2 is required, and everything here depends on it.

What 1,800 Patches Actually Covers

Raw preset counts are close to meaningless in isolation — a thousand variations on one filter sweep is still one idea. What matters is the spread. Broadly, the collection distributes across:

  • Sustained pads and beds for holding harmonic space beneath dialogue.
  • Evolving textures that move over eight or sixteen bars without intervention.
  • Distressed and processed keys — pianos and mallets pushed away from a clean recording.
  • Sub and low drones for tension and weight.
  • Granular and unstable material for unease and transition.
  • Plucks, bells and short percussive tones for motif work.
  • Atmospheres and noise beds functioning closer to sound design than music.

Confirm the exact category breakdown of the specific bundle configuration you are buying against the developer’s listing, since bundle contents are periodically revised.

Sound Design Approach

Omnisphere is a deep instrument, and preset designers reveal themselves in which parts of it they lean on. The work here relies heavily on Omnisphere’s granular engine, its extensive modulation routing and its onboard effects rack rather than treating the synth as a straightforward sample player.

The practical consequence is that many patches are not static. They arrive already in motion, which is exactly what scoring work demands — a held chord that changes character across a scene does more narrative work than a chord that simply sustains.

The second consequence is CPU load. Granular processing with heavy modulation and multiple effects is not cheap. On a large cue with many instances, freezing or bouncing tracks becomes a practical necessity rather than an optional tidy-up.

What You Need to Run It

  • Required host instrument: Spectrasonics Omnisphere 2. The patches will not load into any other synthesiser.
  • Plugin formats and DAWs: determined entirely by your Omnisphere installation, not by this library. Omnisphere itself runs as VST, AU and AAX, so Pro Tools, Logic Pro, Cubase, Ableton Live, Studio One, Reaper, FL Studio and Bitwig are all reachable through whichever format your Omnisphere build provides.
  • Operating systems: again inherited — Omnisphere is published for both macOS and Windows, and this library adds no platform restriction of its own.
  • Apple Silicon: governed by your Omnisphere version. Confirm against Spectrasonics’ own specifications for the release you are running.
  • Disk space: patch data is small compared with sample content, since these presets address Omnisphere’s existing core library.
  • Authorisation: no separate licensing beyond your existing Omnisphere authorisation.

Anyone without Omnisphere 2 should treat that as the real purchase decision. The instrument costs considerably more than the preset bundle.

Loading the Patches

  1. Download and unzip the library files.
  2. Locate your Omnisphere STEAM folder — this is where Spectrasonics stores user and third-party content.
  3. Copy the patch files into the appropriate Patches directory inside the STEAM folder, following the structure supplied with the download.
  4. Restart Omnisphere, or refresh its browser, so it indexes the new content.
  5. Find the library in Omnisphere’s patch browser under its directory listing.

If patches fail to appear, the cause is nearly always a nested folder — an extra directory level introduced during unzipping will hide content from the browser. Follow the developer’s supplied instructions exactly rather than improvising a location.

Scoring a Cue: A Worked Example

Consider a two-minute tension cue building to a reveal.

Start with a sub drone underneath, sitting low enough to be felt rather than heard, and leave it untouched for the full duration. Layer a slow evolving texture above it, chosen because its internal movement covers the section where nothing else happens. Introduce a distressed key patch for the motif — something with enough damage in the tone that it reads as unsettled rather than pretty.

At the reveal, swap the texture rather than adding volume. Because these patches share a design sensibility, an adjacent patch will change the emotional temperature without breaking the sonic world you established. That consistency is the specific advantage of a library built by one designer with one aesthetic, and it is why a scattered general-purpose bank makes cue-to-cue continuity harder.

Freeze each track once committed. Granular patches accumulate CPU cost quickly across a full session.

Best Use Cases

  • Film and television underscore where music must not fight dialogue.
  • Trailer work needing tension beds and impacts.
  • Game audio requiring loopable atmospheres.
  • Ambient and experimental records.
  • Sound design where the line between music and effect is deliberately blurred.

It is a poorer fit for bright pop production, where you generally want immediate, foreground sounds rather than slow evolving ones.

Against Other Omnisphere Libraries

The Omnisphere third-party market is crowded, and most competing libraries fall into one of two camps: broad general-purpose banks covering many genres shallowly, or small boutique packs of eighty to two hundred patches exploring one narrow idea.

This bundle sits awkwardly and usefully between them — large enough to serve as a primary resource, narrow enough in aesthetic that patches sound related to one another. Whether that suits you depends on your work. A composer scoring one long-form project benefits from the consistency; a producer needing one sound for one track may find a small targeted pack better value.

What cannot be claimed is superiority of sound design, which is subjective and varies patch by patch. Audition the developer’s demos before committing, as you would with any preset purchase.

Who This Suits

Composers already invested in Omnisphere who find themselves rebuilding similar cinematic sounds from scratch on every project. If you own Omnisphere and use perhaps thirty of its factory patches repeatedly, a library like this widens your working vocabulary considerably for a fraction of the instrument’s price.

It suits less well anyone who enjoys programming. If you already build your own patches and value that process, you are buying convenience you do not particularly want.

Common Questions

Do I need Omnisphere to use this?

Yes. Spectrasonics Omnisphere 2 is required. These are patches, not a standalone instrument.

Will these load into other synthesisers?

No. Omnisphere patch data is specific to Omnisphere.

Which DAWs does it work with?

Any DAW your Omnisphere installation already runs in, since the library adds no host requirement of its own.

Does it work on both Mac and Windows?

Yes, wherever Omnisphere itself is supported.

Is Apple Silicon supported?

That depends on your Omnisphere version rather than this library. Check Spectrasonics’ specifications for your release.

How many patches are included?

Approximately 1,800 across the bundled libraries.

Do I need a separate licence or activation?

No, beyond your existing Omnisphere authorisation.

Where do the files go?

Into the Patches area of your Omnisphere STEAM folder, following the supplied structure.

Why do the patches not appear after installing?

Almost always an extra nested folder created during unzipping. Check the directory depth.

How much disk space is needed?

Little, relative to sample libraries, since patches reference Omnisphere’s existing core content.

Are these CPU-heavy?

Granular and heavily modulated patches are demanding. Freeze or bounce tracks on large sessions.

Is this suitable for pop production?

It can be used anywhere, but the design leans cinematic and textural rather than bright and immediate.

Can I edit the patches?

Yes. They are ordinary Omnisphere patches and every parameter remains available.

Is the content royalty-free for commercial scores?

Preset licensing terms are set by the developer. Review the licence supplied with your purchase before commercial use.

Closing Thoughts

The measure of a preset library is not how many patches it contains but how many survive contact with an actual deadline. On that test, aesthetic coherence beats variety — and a collection this size, committed to one clearly defined sonic world, is built for people who need forty cues to sound like they belong to the same film.

The dependency is the thing to be clear-eyed about. Without Omnisphere 2 this bundle does nothing at all, and Omnisphere is a substantial purchase in its own right. With it, this is a comparatively inexpensive way to widen what that instrument gives you.

Browse further sound content in Samples & Presets, or see related VST Instruments. Developer site: veryloudindeed.com.

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